VALLEY OF THE KINGS
LEVEL 3: THE
TOMB OF SETH
At the corner below secret #1 (the small med-pack in the raised
alcove), crawl bugs work on both faces. There are other ways to get there, of
course.
The corner below the large med-pack at the top of the ramp allows
crawl-corner bugs on both faces.
ROOM WITH
PEDESTAL AND DANGLING ROPE: In the next room Lara can release the slicing blades herself by
edging past the left side of the line where the guide stops.
THE SPHINX: The outer faces
on both sides of the entrance suck Lara into the wall when she attempts a
crawl-corner bug.
If Lara approaches the grate to the left of the entrance to the ROOM
WITH TWO RAM STATUES, crawling into the corner to the right traps her
permanently in the wall.
In front of the sphinx, the two corners with three men on each face (next
to the two passages) allow Lara to bug up to the top with a crawl bug on either
face. The other corners of the passages work too, but Lara is impaled on a
large spike.
LEVEL 4: BURIAL CHAMBERS
ROOM WITH
TIMER AND SPIKES: If you go the wrong way to get secret #2,
it’s possible to go back with a well-timed jump into and out of the
deadly blades.
ROOM WITH ROTATING BLADES: It’s
possible to pass this room without using THE HAND OF ORION. Use a crawl or
plain corner bug to get on the northeast-most corner of the platforms, and quickly
turn and jump to the opening, losing 25 – 30% of health. Lara’s
health drains away in 5 or 6 seconds if you remain with the spikes. If you use
THE HAND, this can be done with no damage. Imbed, wait for the arm with the
small rotor to pass, and make the last vertical jump. Turn a few degrees right
and jump to the opening.
Only the two northeast-pointing corners allow the corner bug (on both
faces of each corner). The crawl-corner bug works on both faces of every
corner. If the spikes are up, do not run off the corner; it leads to fatal
damage. Jump off, for 30 – 40% damage. However, if the motionless rotor
is in the way, Lara will be pushed off the corner or into the middle, with
fatal results for either.
SET'S SARCOPHAGUS/AMULET OF HORUS: Crawling into
the room face of either entrance corner, followed by a few jumps, will trigger
the amulet-removal cut scene. Not good for anything.
The next corner to the right of the entrance triggers the same cut scene,
from either face and via either a crawl or corner bug.
Southeast and southwest columns: both sides of all four corners allow the
same trigger bug by crawling.
Northwest column: the left faces of the northeast and southeast corners
allow the same trigger bug via crawling; the right face of southwest corner
also does.
Northeast column: the right faces of the northwest and southwest corners
allow the trigger bug via crawling; the left face of southeast corner also
does.
Crawling also triggers the cut scene on both faces of the two corners on
the south wall.
The two corners standing out from the east wall allow the crawl bug to
trigger the cut scene from the west faces.
The corners of the exit door in the east wall have no bugs.
The corner bug triggers the cut scene on at least one face of all the
northeast-pointing corners, except on the column in the northeast corner of the
room.
In the next room with the three mummy cases (not two as Stella says; she
must have meant there are two mummies), the cases stay closed until Lara pushes
the statue or picks up the small med-pack. It’s in front of the empty
mummy case.
In the hall
beyond the mummy case, crawl bugs and jumping at the corner display the
previous room for several seconds, but it doesn’t seem good for anything.
CAVE: The above also
occurs at the entrance doorway; and as Lara attempts to crawl into the corner
just ahead on the right.
If Lara runs
from the entrance to the base of the stairs, there is a corner on the left about
halfway across the CAVE. Only a crawl bug works on both faces, but the left
face leaves Lara pinned to one spot in a crouched position after the bug works.
If you do it quickly, Lara leaves before the two dogs arrive. This shortcut could
save 4 or 5 seconds.
After taking the
shortcut in the previous paragraph, or after climbing the stairs to this point,
crawl into the right face of the southwest-pointing corner of the column with
the flaming sconce on the east side.
Lara will bug up
to a slightly-sloping platform with walls on two sides, but she will be
imbedded in one wall. Jump vertically until she approaches the corner where the
two walls meet. Then hold Action and jump. She will catch the edge; pull up to
the surface above. But it’s useless, because the ROOM WITH SAND AND
SPIKES can’t be passed in the reverse direction.
Most of the corners in the CAVE permit a crawl bug to show the mummy case
room with Set statue. This only happened when I lured a mummy back near the
sarcophagus room before dashing to the CAVE. The view changes, perhaps because
of different corner locations, perhaps because the mummy is moving.
Incidentally, I’m still carrying the HAND OF ORION. Near the end of the
level, the same corners no longer show anything.
Two corners of
the CAVE trap Lara partway into the rock, and jumping then traps her
permanently in an odd crawlspace.
You can’t knock a mummy off a ledge with the shotgun, although it
knocks him backward after several shots. Try grenades.
After picking up the large med-pack for secret #4, the corner to
the left allows Lara to bug up to the stairs with a crawl-corner bug on either
face.
ROOM WITH
MUMMIES AND GOLDEN SERPENT ARTIFACT: The two corners at the entrances
to the next room permit (on the room faces) a normal corner bug attempt to show
the mummy case room for a moment.
The four corners in the room allow a crawl bug at all faces to show
momentary views of the mummy case room. Only the upper part of the room is
visible.
Normal corner
bug tries at the corner near the GOLDEN SERPENT ARTIFACT show the mummy case
room during jumps.
ROOM WITH SAND
AND SPIKES: At the opening in the floor near the large med-pack, there’s a
corner next to the opening. Both faces allow a regular corner bug to suck Lara
into the rock; then a view of the upper half of the mummy case room is visible.
You can hear her firing her pistols or lighting a flare, but the sounds seem
distant. Holding Forward shows Lara mostly imbedded in rock; turn to an
appropriate angle and jump out with an arrow key.
The right face of the corner to the south gives momentary views of the
mummy case room while Lara attempts a normal corner bug.
Jumping from below is useless, because the room which fills with sand
cannot be passed in the reverse direction.
After returning
to the CAVE, corners no longer gave a view of the mummy case room that they had
before. Probably the mummies have moved.
At the two corners on top of the stairs (past the two dogs), regular corner
bug tries show glimpses of the mummy case room, on all faces.
ROTATING
OCTAGONAL ROOM: Jump
right then left, climb to the platform below the lever, and jump to the edge of
the platform with large vertical blades. Move through them quickly to minimize
damage. This shortcut is from Ewil’s speed run on Speedrun Demo Archive.
LEVEL 5: VALLEY OF THE KINGS
OPEN AREA OUTSIDE BURIAL CHAMBER: Lara can crawl into a corner to the left
and three squares ahead of the covered vehicle. She is permanently trapped.
JEEP RIDE THROUGH CAVES AND CANYONS: At the first large open area, a corner on
the left a few squares before the next tunnel area allows crawl-corner bugs on
both faces.
Lara has a nice view from atop the rock
wall.
In the next
tunnel area on the left, there is an isolated column that widens out on all
sides a bit above Lara’s head. The corner with no ground opposite the
angle traps Lara permanently if she crawls into it. At the corner just down the
hill, a crawl bug raises Lara to the top of the block.
Along the right side, crawl bugs at a
series of five corners on top of blocks trap Lara permanently in the wall (both
faces of each corner).
At the next side
passage (on the right), normal corner bugs at both faces of the left corner put
Lara above the next steep part of the road. The left face requires Roll just
before or just after the bug works.
LARGE GAP AND
A regular corner
bug works at the left corner of the opening to the next bypass (which is
unnecessary, by the way), but Lara always misses the catch at the top and falls
to her death.
Inside the
bypass, crawl bugs work on both faces of all columns.
Before entering the last cave of the
level, a view to the east shows a green meadow between rocky canyon walls.
Reach it in the following way: stand looking east at the edge of the bridge,
two squares from the rocks on the left. Note the jutting triangle of rock, to
your left. The idea is to jump to the slope on the other side of the
“nose”. Turn until Lara is aimed about a foot above the end of the
nose. Hop back and take a running jump, and hold Jump after the takeoff. If
you’re aimed too far left, Lara will probably jump from the near side of
the nose back to the bridge. If the aim is too far right, she will land a level
lower with about 60% damage.
But in between, she will jump off the far
side of the nose and land on a slightly-sloping block. Then start exploring!
You can go all the way to the east end of
the rocks – and farther! If you drop to the grass, you can’t get
back up; but near the west end, find the incline against the other wall. Lara
can hop to it, or approach it from the right. Stand against the rock and hold
Forward + Action (this is one of the few places where Jump + Action won’t
work also). Lara will catch the edge of the higher “pavement”, and
you can explore this side of the
canyon, too.
At the west end, run or hop over the
highest part of the rock and slide back to the original bridge.
Just before the
final upslope, the jeep can drive into the exit of a bypass that takes it back
before the deep pit with spikes. This allows Lara to drive back almost to the
beginning of the level, since the jeep won’t jump the pit in the reverse
direction, and she can’t drive backwards over the road above the pit
(there’s a drop of a few feet at the end of that road).
LEVEL 6: KV5
Aha! The corner bug finally works, from the edge of
the platforms under the giant statues' feet. Move to the back wall, turn right
and go past the floating statue butts. Turn right past the last f.s.b. and
begin a pleasant hike through the hills. Lara can cross over the entrance to
the statue valley, then go along the other side. Pause half way, turn right to
enjoy the four statues opposite. Note the colorful rock walls behind distant
mist.
AREA WITH SCAFFOLDING AND GATE: Just inside the area to the right
there’s a low alcove. Crawl into the right side of the left corner. Lara
will be raised to the surface above, but kept in a crawling position. She can
back off the edge and drop, but even though she can catch the edge from the
ground, she can’t pull up.
The inside faces
of the corners flanking the gate allow crawl-corner bugs to work, but Lara just
slides off the slope above.
The switch can be
reached without a rope swing. From the south scaffolding, jump onto the slope
above the gate and catch the edge. Traverse left until Lara is next to the
north scaffolding. Press Forward to pull up; before that motion is complete,
hold the Jump and Roll keys. As soon as she takes off, hold the Right arrow
key. Lara will curve during the jump to land on the scaffolding.
RAMP WITH SPIKE CLUSTERS: To the right of
the L-shaped pit with secret #4, a high corner on the right raises Lara
with a crawl-corner bug, on both faces. This wall and the area north of the
L-shaped pit closely resemble the area described above at the JEEP RIDE THROUGH
CAVES AND CANYONS.
GREEN
The green sandy area is divided into quadrants by ridges. You enter in
the southeast quadrant. It’s possible to move clockwise close to the
central point of the four quadrants by means of careful jumping.
The northwest quadrant contains a stele wth scaffolding. If you shoot the
assassin up there (instead of destroying the scaffolding), Lara can jump from
the ridge to the scaffolding. But avoid the closest square, Lara will fall
right through. The corner of the stele next to the immaterial square traps Lara
permanently if she crawls into either face.
If you return through the gates on foot, jump at the center of the gate
between the two spiked balls. Lara bumps her way through without injury. But
she takes damage when driving through the spiked balls.